The chronicle of Misthria

The Weave of Races, Realms & Ruin

The Age of Essence (First Light)



The Age of Stone & Flame



the Age of Divergence



The Age of Stone & Flame



the Age of Kings



The Age of Adventure (Modern Day)


With the world no longer in open war and many ancient threats at bay, Misthria enters a relative peace. The continued reign of the Red Dragon, though not without conflict, and none having seen him for decades, has brought stability to The Heartland, Tyrus and Darrowmere.

The Guild now maintains a presence across both Elathir and Mossak Dum, its brave adventurers taking jobs from every walk of life, hard or simple, big or small, these adventurers fight to become legends in their own time.

Trade flourishes between once hostile factions, Dwarves, Elves and Humans alike now share marketplace and tavern. The guild thrives as a guiding hand, charting unclaimed ruins, brokering peace between old enemies and uncovering forgotten wonders.

Though whispers of forgotten gods, ancient rifts and political unrest remain, they are but threads of a broader tapestry of opportunity. This is a time for heroes. Not born of nobility, not prophecy, but of daring, curiosity and force of will.